3D


Bob - the tourist - Jones
High poly cartoon character
This is a high poly Tourist model i made.
He is custom rigged with IK/ FK switching
Software used: Z-brush for sketching the character with z-spheres, sculpting the character and making the morphs.
                       3Ds MAX for retopologizing and attribute moddeling, rigging and skinning.
                       Roadkill for unwrapping.
                       Photoshop for texturing.




and a 360 render 





Mister 'Jeeves' Tailor
Game Character
a low poly game character who has to live in london 2111,
a place where global warming has killed us al...
Software used: 3Ds Max for base model.
                        Z-Brush for sculpting the character (for low poly and normalmap baking).
                        3D-coat for retopologizing.
                        Photoshop for texturing.
                        Rendered with the Xoliul shader.


My workflow for this character

and a 360 render




Handpainted texturing
an exercise on low poly handpainted texturing for in game.
(all screengrabs from max)
NOT ALL MODELS ARE MINE
Software used: 3Ds Max for moddeling, not al models are mine (goblin is from MOP).
                        Photoshop for texturing.





Hellboy
A sculpt from my favorite comic character;
HELLBOY
Software used: Z-brush





Batplane
I did this one to learn Autodesk Maya.
a little project to cover al the basics of Maya.
Software used: Autodesk Maya